Rocket Dan
Made for the SpeedJam #5! If you're experiencing problems in the web build, PLEASE try the desktop build!
Poor Daniel has gotten an ICBM glued to his hand! Silly Daniel! He really wants to reach the top of Mount Danger, and you're gonna get him there as fast as you can by guiding the rocket with your mouse in this stupidly hard ridiculous physics speedrunning game.
By using left clicks to boost the rocket forward and picking up random pickups that will decrease your time, Daniel will finally achieve his goal!
The faster you go, the higher rank you'll get! Good luck, and go get 'em! (and by "em" I mean an SS rank!)
Everything besides the rocket in the logo, the classical music, and some SFX were made by me :)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | ScrumptiousChicken |
Genre | Racing, Action |
Made with | Unity |
Tags | 2D, Arcade, Difficult, High Score, Mouse only, Physics, Short, Singleplayer, Speedrun |
Download
Download
RocketDan_PC_v2.zip 59 MB
Comments
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Cool music!!!!! dan must be really big if that icbm is so god damn small cool game
srsly thu good work within jam time thats pretty frickin fire!!!!!!!!!
thanks haha!
Love the game concept! The skeleton body is something I tried to get going for my game however this was my first time using the Skeleton2D in Godot...
Thanks, this was my first time messing around with ragdolls too, and honestly costed me way more dev time than I would have liked to admit haha!
Ok this one got me, I got a 46.48
Really tough but it was fun to learn everything, route something and execute. At first the time pickups felt pointless, they are all out of the way and I couldn't even manouver the rocket well enough to spend *only* 3 seconds picking up a -3, so at first I just ignored the pickups and tried learning the route to avoid bonking. I ened up achieving a 73.3 and realized that, having improved in my "driving" perhaps grabbing the time pickups made sense now. So I re-learned the map with the time pickups that I thought were fast enough to grab (and finding a cute secret shortcut with some more goodies) I ended up upgrading my time to this time of 46.48.
But I'm not sure I like the idea of placing important score-relevant pickups *out of the way* of the quickest racing line. This 46 second run had a whopping 89 seconds removed from it due to pickups, making it actually be a 135 second run, meaning it takes a longer time to achieve a faster run. Personally going for a pickup-less run felt more fun to execute, although routing out the pickups and using boosts at the best moments to get out of zero speed limbo was also fun on it's own merit.
Oh also the lights are janky af pls remove they always get on the way lmfao
I'm really glad you thought it was fun to speedrun! I realized that some pickups were too far out of the way, but I also thought it could allow for more unique routing. I really appreciate your feedback, and I'll try to remember to remove the lights as soon as the jam is done lol!
lol this game is fun!
thank you!
This is a cool and tricky game aswell as being very interesting, it would be nice too see an upgrade system tho
I woulda loved to, but I was designing the game with speedrunning in mind, and I didn’t want to have speedrunners need to grind for upgrades or something. I did consider it though!
alright that make sense great game otherwise